The Beyond Good and Evil franchise was planned as a trilogy. You will also be free to steal other characters’ ships when visiting cities, though they won’t let them go without a fight. For instance, the shape of your craft will affect wind resistance, resulting in greater or lesser speed. These include the mother ship, scouting ship, cargo frigate, small fighter, and “Tuk-Tuk.” All of these will be fully customizable, and most of the cosmetic changes will have an effect on gameplay. Finally, he flies around to the other side of the planet, which is being bombarded by meteors, to demonstrate the engine’s impressive simulation capabilities, with circular waves of force radiating out across the planet’s surface surrounding impacts.ĭuring a developer live-stream in December, Ancel and his team confirmed there will be at least five different types of ships to use. The smaller ship flies around at upwards of 20,000 km/hr, showing off how seamlessly the player will be able to explore across vast distances. He then takes this much further with a little Powers of 10 demonstration, zooming out to show the city situated on a continent, then the whole planet in orbit around another, larger planet. It jetpacks around the two spaceships and then the giant, Ganesh-like elephant statue at the heart of the city below, showing off the contrasting scale of the gorilla standing atop the enormous statue. A smaller, more nimble ship then pops out of an opening in the nose, and then like Russian nesting dolls a gorilla character exits from the top of that ship. It starts with the player’s mothership, which will be an important hub of activity, exploration, and crew collection during the game. Shortly after E3 2017, Ancel released the first in-engine footage in a narrated, live tech demo. Beyond Good and Evil 2: E3 2017 First In-Engine Demo
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